Just in time for back-to-school: New distance learning resources are available on Wide Open School.
Teachers can register with Osmo to set up multiple player accounts on a device, download more word lists or create their own, and connect with other educators through the forums to share lesson plans and ideas. Several lesson plans are available on the website, from CVC word patterns to geography. Teachers can have students work alone to review a specific word list or set kids up in small groups to work together to review a word list. For an extension, students could create their own word lists, choosing words, finding images to represent them, and creating a game for their classmates to play.Continue reading Show less
Osmo Words is a letter-recognition app that accompanies a hands-on gaming system from Osmo. The system can be purchased by component, starting at $29 per piece or as a kit, with a variety of options starting at $99. It comes with a base and a reflector attachment that clips over the iPad's camera. The base fits any iPad, only requiring a slightly different configuration for the iPad Air and Mini, and another base is available for the iPhone. The device will have to be removed from its cover, so teachers may want to help younger kids with the setup. Osmo Words also includes two sets of alphabet cards, one in red and one in blue, with uppercase letters on one side and lowercase on the other. The camera reflector allows the device to see what kids are doing with the letters.
Students play alone, competitively, or cooperatively, finding the missing letters for the word displayed in a picture. Choose from several themes of words, download other word packs for free by connecting to the Osmo website, or create your own word packs. Difficulty adjusts based on performance but can be manually adjusted for 12 levels ranging from easy (short words missing only one letter) to very hard (10-letter words with no letters to start). Each round lasts until a player reaches 100 points.
Osmo Words turns your tablet into an old-school wordplay board game. But here, the digital element ramps up fun and expands learning; the range of difficulty means every student can be challenged, and the variety of word packs -- and the option to add your own -- makes it really versatile. Library offerings range from sight words to U.S. presidents to 8th-grade geometry. What's more, Osmo's merging of digital and physical play does a great job of fostering social, collaborative learning. Gameplay might not necessarily boost literacy skills, but there's a lot of potential for kids to learn through playing with peers or with parents.
Hints can be enabled in the settings, which will fill in a letter automatically after a minute with no activity, or they can be turned off. The images are striking, high-quality, real-world photos. Keep in mind that competitors have to play at the same challenge level because they aren't taking turns. They'll both see the same word at the same time and race to see who can fill in the missing letters the fastest.
Key Standards Supported
Use conventional spelling for words with common spelling patterns and for frequently occurring irregular words.
Generalize learned spelling patterns when writing words (e.g., cage → badge; boy → boil).
Use conventional spelling for high-frequency and other studied words and for adding suffixes to base words (e.g., sitting, smiled, cries, happiness).
Use spelling patterns and generalizations (e.g., word families, position-based spellings, syllable patterns, ending rules, meaningful word parts) in writing words.
Spell grade-appropriate words correctly, consulting references as needed.
Use context (e.g., definitions, examples, or restatements in text) as a clue to the meaning of a word or phrase.
Use context (e.g., cause/effect relationships and comparisons in text) as a clue to the meaning of a word or phrase.
Use context (e.g., the overall meaning of a sentence or paragraph; a word's position or function in a sentence) as a clue to the meaning of a word or phrase.