If you're teaching a consumer math unit, you could use Motion Math: Pizza! as an on-going project. Pair students up and have them work together to run their pizza shop. Keep a list of daily sales for each pair, and challenge students to reach certain daily and weekly sales goals. Engage kids in a class discussion of the challenges they encounter each day and how they learn to overcome those challenges. For younger kids, limit the cost of the pizzas to single digits, or have them use multiples of 5 or 10. This will make it easier for kids to calculate order totals and avoid the frustration of constantly losing customers.Continue reading Show less
Motion Math: Pizza! is an innovative learning app that teaches kids about economics. Kids run their own pizza shops. With $50 to start the business, kids choose ingredients from the market, using division or estimation and mental math to pick the vendor with the lowest prices. Once they have their ingredients, kids can make up to three different pizzas. They must choose which toppings to use and how much of each topping they want per pizza. They name the pizza and set the price. When they're ready for business, kids open shop, and customers begin walking through the door and placing orders. Most orders involve addition or multiplication and get more challenging as the game progresses.Continue reading Show less
Motion Math: Pizza! is a unique way for younger kids to learn valuable lessons about economics. Using mental math, estimation, and rounding skills, kids calculate order totals and costs for pizza ingredients in this highly engaging simulation game. Kids can also learn how to use valuable reasoning skills when deciding how many ingredients to purchase each day, how much to spend making each pizza, and how much to charge per pizza. After completing a day of sales, kids can view pages to see how much profit they made, how many of each pizza type they sold, and other details about their customers. As they continue to play the game, kids will likely see sales patterns emerge. They can use these patterns to help them make solid business decisions leading to profits.
Much of the game is intuitive, and some directions and hints are available. However, a more detailed overview of the game would be helpful for kids who need a bit of guidance. And a voice-to-text option would be a welcome feature.Continue reading Show less
Key Standards Supported
Measurement And Data
Use the four operations to solve word problems involving distances, intervals of time, liquid volumes, masses of objects, and money, including problems involving simple fractions or decimals, and problems that require expressing measurements given in a larger unit in terms of a smaller unit. Represent measurement quantities using diagrams such as number line diagrams that feature a measurement scale.
Number And Operations In Base Ten
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Add up to four two-digit numbers using strategies based on place value and properties of operations.
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
Fluently multiply multi-digit whole numbers using the standard algorithm.
Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Operations And Algebraic Thinking
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.1
Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.