Use Motion Math: Match in the classroom for individual practice. Once kids are fairly comfortable performing a given mathematical operation, offer them an opportunity at the start or end of a lesson or assignment to play the game. Guide kids to select a level that aligns to their abilities, and challenge them to advance to a higher level if possible. If sharing devices, kids can take turns since the game accommodates an apparently unlimited number of multiple users. This tool is also a great way for kids to review and practice math facts before taking an assessment.Continue reading Show less
To begin, kids select an operation (addition, subtraction, multiplication, or division) and then choose a challenge level: beginner, medium, challenging, or impossible. A grid of tiles appears, and kids have to tap tiles that have the same value to make matches. Tiles may contain individual numbers or mathematical expressions (like 12 x 3, 18 + 20, and so on). Once kids tap matching tiles, the tiles disappear and new ones are displayed. Sometimes kids will have to tap up to four tiles at once; in other levels, kids can drag tiles on top of each other to combine them (like dragging 5 to 1 and getting a 6 tile) and then use the resulting tile in a later match (like matching the 6 with 2 x 3). As kids make matches, a curtain goes up and they win the level. But if they take too much time, the curtain falls and the game ends. Kids can earn "goal tile" rewards, like sea creatures and robots, for completing five levels in a row. Kids can create an unlimited number of user accounts, and they can view a gallery of the goal tiles they've earned for each user account.
As they play Motion Math: Match, kids practice addition, subtraction, multiplication, and division facts, and the game is aligned to a handful of Common Core State Standards. The game is all about speed, and that's a good thing: Since kids have to race against time, the game is an excellent way to practice mental math and build fact fluency. Levels for each operation range from beginner to impossible, and kids can easily tailor the experience to get exactly the challenge they want. The game is also nicely adaptive: If you combine tiles to create new numbers, the game will eventually give you tiles that match the tile you created -- a nice feature that means it's easy to recover from a mistake.
That being said, it would be even better if kids could track their progress or target their efforts more strategically; better built-in progress tracking or leveling would help kids methodically level up and build their skills across all four core operations. Kids can see that they've spent time at each level of difficulty for each mathematical operation, but there's no clear indication of their progress in a way that connects to the classroom. As it is, it's neat that kids can earn rewards for their gallery along the way, but it would be better if those objects reflected more specific achievements rather than just a lot of time spent in the app. Overall, this is a fun and engaging way to practice -- just look elsewhere for more detailed feedback on your students' progress.
Key Standards Supported
Number And Operations In Base Ten
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
Operations And Algebraic Thinking
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Apply properties of operations as strategies to add and subtract.3 Examples: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.)
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers.
Apply properties of operations as strategies to multiply and divide.2 Examples: If 6 × 4 = 24 is known, then 4 × 6 = 24 is also known. (Commutative property of multiplication.) 3 × 5 × 2 can be found by 3 × 5 = 15, then 15 × 2 = 30, or by 5 × 2 = 10, then 3 × 10 = 30. (Associative property of multiplication.) Knowing that 8 × 5 = 40 and 8 × 2 = 16, one can find 8 × 7 as 8 × (5 + 2) = (8 × 5) + (8 × 2) = 40 + 16 = 56. (Distributive property.)