How I Use It
I introduced it to the whole class via Air Play and the classroom projector. I passed around my iPad mini and kids took turns playing the game while others watched, cheered, and helped. After that initial all-class training, we used it in a station rotation setting. Kids love the simple game and I love that they get a visual of the fact pairs that equal a particular sum. So, if the fish has the number 9 on his body, he needs to eat pairs of food discs that equal 9. Students drag the discs together and the fish promptly gobbles them up. As students progress, they can start adding three discs together.
Students can practice addition, subtraction, and negatives. There are enough little breaks with incentives to make it interesting. After earning a certain number of points, students can design their fish with various colors.
Each device can "hold" up to seven players, so if you have a set of devices in the classroom, and each student give their fish a unique name, all students should be able to keep track of their progress.
There is a separate Motion Math teacher dashboard that you can purchase if you want to keep track of student progress, but you don't have to purchase this. You can view student scores on individual devices, but no other data.
This is a math fact practice app, but it focuses on the fact family aspect, which I love. It helps students visualize the pairs of addends or factors that equal the sum or product. It's super simple to use, which means students can quickly begin playing. It's possible that they could get burned out on it, since it doesn't have a lot of variety, but if you mix it in with a playlist of other math fact practice apps, I think it's great. It's simplicity makes it perfect for an iPad station where kids work independently.
One great feature: You can turn off the music, so students do not have to wear headphones while playing.
One drawback: No discount when purchasing through the Volume Purchasing Program. Bummer.