Use Motion Math: Cupcake! as a supplement in any age-appropriate classroom. It's so much fun that you could use it as a reward for kids who finish work early. Or, use it as part of a consumer math unit. Have kids work in pairs or small groups to set up the bakery. Allow kids to freely play at the beginning or end of class, saving time to discuss their profits and strategies. After the 40 days of running the bakery end, have kids compare their profits and discuss which strategies helped the most.Continue reading Show less
Motion Math: Cupcake! is an interactive simulation game like Motion Math: Pizza! that teaches kids about math including concepts related to arithmetic and the coordinate system. Kids start with $50 and use it to purchase ingredients. Then they design a cupcake to sell in the bakery: Using basic dough, they can add ingredients like frosting and sprinkles. After naming their cupcakes, they must set the price of each cupcake using the cost of the ingredients as a guide. Then orders come in from customers in written and spoken form, though the audio is not in English. Some orders are straightforward, while others require some arithmetic. Kids enter the number of cupcakes into a cash register, creating an order ticket; the customer provides a delivery location using coordinates on a grid. As kids play, some coordinates involve negative numbers, fractions, and/or mixed numbers. Adding to the mix is the process of ordering ingredients when they run out, creating new recipes, unlocking new ingredients, and making purchases like a new oven and an upgraded delivery vehicle. As kids make choices, they must consider how to make as much of a profit as possible each day over 40 days.Continue reading Show less
This is the kind of super-fun, fast-paced game that kids play without realizing how much they are learning. Several Common Core standards are addressed as kids learn about fractions, arithmetic, proportions, and the coordinate system. When customers call in cupcake orders, kids have to perform addition, subtraction, and/or multiplication to figure out many cupcakes each customer wants. Some of the orders are given as word problems, requiring students to use reasoning to solve a problem. When kids deliver the orders, they have to find a customer's location on a coordinate grid. And when they need new baking supplies, kids have to use mental math and reasoning to choose the best deal.Continue reading Show less
Key Standards Supported
Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number indicates how far to travel from the origin in the direction of one axis, and the second number indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).
Number And Operations In Base Ten
Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
Multiply one-digit whole numbers by multiples of 10 in the range 10–90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.
Operations And Algebraic Thinking
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem.1
Solve multistep word problems posed with whole numbers and having whole-number answers using the four operations, including problems in which remainders must be interpreted. Represent these problems using equations with a letter standing for the unknown quantity. Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
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