Montessori Geometry is a fun way to get students interested in and excited about geometry. Start by having them explore shape names in the Geometric Cabinet. Once students explore a shape, they can tap the airplane icon to identify the shapes within a travel scene. Come together as a class and have students identify the same shapes in their own environment, and extend learning by having them draw a creative scene that includes at least four hidden shapes. The games would also be fun to use in classroom learning centers.Continue reading Show less
Montessori Geometry is an interactive tool that teaches students how to recognize and name shapes. On the main page, students can access four learning opportunities: Geometric Cabinet, 3-D, Shape Glossary, and Games. Points earned, settings, and the adult section can be accessed as well. In the Geometric Cabinet, students complete puzzles to learn the names of shapes, from basic to more complex. When they tap the airplane icon, students "travel" to a city and identify shapes found in a real-world scene. In the 3-D feature, they can view and manipulate three-dimensional figures. The Shape Glossary includes pictures and shape definitions, and Games includes sequencing, matching, and identification activities and quizzes. Students earn points that automatically transform into medals.
Montessori Geometry is an excellent introduction to geometry that helps students make the connection between shapes and the real world. Through interactive games and concrete resources like a glossary, students learn how to name and recognize shapes that range from simple circles to more complex curvilinear figures. The activities build on skills students learn as they play. For example, in the Geometric Cabinet, they build vocabulary by learning the names of shapes, then apply what they've learned by identifying the shapes in a real-world scene. Students will be engaged and challenged by the variety of activities offered in this smart, colorful app.
Key Standards Supported
Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces.5 Identify triangles, quadrilaterals, pentagons, hexagons, and cubes.
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
Correctly name shapes regardless of their orientations or overall size.
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