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In the classroom, Montessori 1st Operations could be used to differentiate instruction for advanced learners in pre-K or kindergarten classrooms who are ready to explore further than their classmates. For example, these students could begin the process of learning multiplication and division with doubles, halves, and other concepts. Conversely, it could be used for struggling math students or ELL students in first or even second grades. That's the beauty of the numerous settings and the app's individual-user-adaptation algorithm. Also, for reluctant math students who love creativity (and especially monsters) this app may give them the extra encouragement they need by distributing points to let them build monsters. Montessori 1st Operations is also an excellent app for teachers to recommend to parents for home use, as the extensive Note to Parents section helps parents understand more about the process of math learning.Continue reading Show less
Montessori 1st Operations is an early-math-concept teaching and practice app that helps students learn through clear, short, verbal explanations and recognizable Montessori materials combined with fun and rewarding activities. Kids learn about addition and subtraction (using numerals 1-99), odds and evens, doubles, halves, and more. They listen to brief, spoken math concepts, and then follow the directions to solve visual math problems, play games, and view addition and subtraction tables. They learn math vocabulary and building concepts that will help them not only practice math facts but also understand why those facts make real-life sense.
In addition to three main activities and seven games in the PlayBox, Montessori 1st Operations lets kids earn points they can use to select monster parts with which to build funny, creative monsters in a Monster Lab.
There's a lot that's right about Montessori 1st Operations, and not much to complain about. The numerous settings -- with four choices for number ranges, 11 languages, operations included in the games, timer disabling, and tables -- allow teachers to really customize play for each student. The games are fun and make kids think on many levels. For example, in the "Even and Odd" game, kids pop even (or odd, depending upon the prompt) numbers as bubbles of different colors float by. Many of the even numbers may be the same color, and then that same color will switch to odd, so kids must think critically, not just space out and guess according to color. On the downside, the monster-making game takes a bit of trial-and-error for kids to get the hang of it, which can be frustrating for first-time users. Also, the somewhat chaotic monster noises don't quite fit the usual Montessori-like vision or the philosophy of similar apps, though kids and teachers can disable the monster noises from the menu.
Montessori 1st Operations' best assets are the clear, brief, verbal explanations provided at the beginning of each activity, and the time-tested, Montessori-based materials in the three main activities. This app is a worthwhile use of students' time, especially for those who do not naturally gravitate toward traditional number play.
Key Standards Supported
Counting And Cardinality
Understand the relationship between numbers and quantities; connect counting to cardinality.
Count to answer “how many?” questions about as many as 20 things arranged in a line, a rectangular array, or a circle, or as many as 10 things in a scattered configuration; given a number from 1–20, count out that many objects.
Count to 100 by ones and by tens.
Operations And Algebraic Thinking
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Understand subtraction as an unknown-addend problem. For example, subtract 10 – 8 by finding the number that makes 10 when added to 8.
Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Fluently add and subtract within 5.