How I Use It
This is not a tool to use as part of a lesson or to help a child achieve new skills. Without the ability to track data and progress, use more than 3 student accounts, or adjust difficulty settings the app is very limited in what it can do in the classroom. It would be fine as a reward for a student every now and then, but it cannot be depended on to teach the child new skills.
I was able to use the app in a small group preschool setting with two other students. As we worked together, we discussed the different games we played. For example, if we played the shape game and were asked to screw the square in, we then looked for other square shapes in the classroom. If we had to hammer in a certain color nail, we talked about the color and found other objects with that color. Doing it this way though took away from the fast past of the game, and the activity we had been doing could have easily been done without the game.
Upon booting up this app, it just dives right in to the games. For preschoolers, this is great because they don't need to do much to start it up. The games are very fast-paced, and come one right after the other. There's no particular order to how the games appear. Every so often, the child can earn a toy for their toy shelf to keep. The graphics and music definitely keep the young ones intrigued and they do want to keep playing.
However, on the teacher side of things, it's not very beneficial to the classroom environment. It does better in a home environment. The teacher can only have 3 different accounts set up for students, which is hard to do in a classroom. There is no way for the teacher to check progress made by a student, or select areas for the student to work on. There is no way for the program to go above and beyond the basics that it already presents. Once a child has mastered the very basic skills presented in the game, there is no reason for them to continue playing. The game would benefit from having multiple difficulty settings.