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Teachers could use Monkey Preschool Fix-It to give kids some practice with basic concepts, but don’t expect much in terms of in-depth learning. Up to three kids can have accounts, but kids can't save their progress as they play (although they can collect their own toy rewards). Without learning assessments, progress reports, or personalization, the app may only help kids meet learning goals in a superficial way. To make the most use of Monkey Preschool Fix-It, teachers could work with students in small groups and choose answers together; this way, they could discuss the concepts together in more depth.Continue reading Show less
Kids jump right into Monkey Preschool Fix-It with its continuous, random loop of six games, each addressing different learning content: numbers, puzzles, patterns and shapes, letters, shapes, and colors. The tasks vary depending on the type of content. For example, in the numbers game, kids are shown boards labeled with different numbers; they're asked to cut the board with the number "2" on it. In the letters game, kids are asked to bring a robot back to life by dragging and placing a battery labeled with the correct letter.
When kids enter correct responses, the monkey flips and makes happy monkey noises; for incorrect responses, he shakes his head. After four games, kids choose an animated toy for their shelf and then keep on playing. The games continue indefinitely; there isn't any leveling and, seemingly, there isn't any end to the cycle. Adults can create up to three separate accounts for play by different children.
The learning content in Monkey Preschool Fix-It is age-appropriate, the monkey is adorable, and the games are fun and very engaging. The option for up to three children to play on their own accounts is nice, but the only aspect of the app that's really personalizeable is the toy shelf. There aren't any learning assessments, progress reports, or other ways to actually individualize learning.
Overall, the content is covered in a very superficial way. In the robot letters game, kids choose the correct letter to bring the robot to life, but rather than reinforcing this concept, right away they're on to something totally different. The app would have much more learning potential if it covered fewer concepts but with more depth. Though the design is visually appealing, the frenzied animation and loud narration lead to sensory overload. Overstimulation like this just isn't necessary; it's actually a distraction from learning. With no clear way to end the game, play can continue indefinitely, for better and worse.
Key Standards Supported
Counting And Cardinality
Compare two numbers between 1 and 10 presented as written numerals.