In the classroom, use Meet Science: Light and Sound for instructional support. For a warm-up activity, choose a lesson from the app that relates to your upcoming classroom lesson. Have kids read the lesson and take the quiz in pairs. Review the material and watch the experiment videos as a class. Have kids make predictions about the experiments when prompted by the videos. If possible, gather materials for the experiments so kids can do them in small groups. Use the mini-games as a reward or as a practice tool before an assessment.Continue reading Show less
Meet Science: Light and Sound teaches kids about light and sound through lessons, mini-games, and simple experiments. Cute characters appear throughout the lessons, making science more kid-friendly. There are four exploration areas: Learn, Experiment, Glossary, and Mini-Games. In Learn, kids can choose from six different lessons that cover topics with both text and voice-over speech. Each lesson page includes an animation that supports learning. A lesson ends with a brief quiz and links to experiment videos that relate to the lesson. In Experiment, kids can directly access the experiments that appear at the end of the lessons. In Glossary, kids can tap to read and hear definitions. The glossary has a tab labeled "Aha", which contains a five-chapter dictionary that connects light and sound science with everyday phenomena. In Mini-Games, kids can choose from three different games that challenge them to apply what they learned. Top scores are tracked and can be easily accessed.Continue reading Show less
Kids can learn about the properties of light and sound by reading, watching animations, playing games, and conducting experiments. The lessons are well organized by topic, and they are presented using on-screen text as well as audio. Topics include wavelength, amplitude, frequency, reflection, and refraction. Some of the lessons are text-heavy, but simple and colorful animations help break up the text and keep kids engaged. Kids can assess their understanding by taking a brief quiz at the end of each lesson or a longer quiz that covers all of the lessons. Kids can also conduct hands-on experiments that reinforce concepts from the lesson, or play the mini-games to apply what they learned about wave frequency, visible light, and reflection.
Keep in mind that while the experiments are fairly simple, some require materials, such as polymer balls, that might be hard to find. Take a look in advance and take stock of what you'll need: Planning ahead is essential. An illustrated glossary helps kids build science vocabulary and serves as a helpful resource to teachers and students alike. It would be even better if teachers could access printable student lab sheets to go along with each experiment. Overall, this is a fun, multimodal tool for helping kids engage with deep insights about the properties of light and sound.Continue reading Show less
Key Standards Supported
Reading Informational Text
By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, at the high end of the grades 2–3 text complexity band independently and proficiently.
By the end of year, read and comprehend informational texts, including history/social studies, science, and technical texts, in the grades 4–5 text complexity band proficiently, with scaffolding as needed at the high end of the range.
By the end of the year, read and comprehend informational texts, including history/social studies, science, and technical texts, at the high end of the grades 4–5 text complexity band independently and proficiently.
Key Standards Supported
Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
Waves and Their Applications in Technologies for Information Transfer
Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.
Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.
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