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Have students challenge each other at certain levels. For example, third graders who have been practicing multiplication by 4 and 5 can work through "easy" level three in the "Into the Wild" world to practice all multiplication facts through 5s.
Using an iPad, kids can take turns in small groups to work through different skills in a cooperative or collaborative effort.Continue reading Show less
Math Vs Zombies - Math Games Grade K - 5 is an arcade-like game where kids can practice math skills from basic operations through multi-digit multiplication and division in a series of entertaining worlds. Choose a level (easy, medium, hard) and play seven games in each world of addition, subtraction, multiplication, or division. In each world, kids solve a series of math problems. When zombies appear (with creepy music), players solve each zombie's math problem by choosing a number on the touchscreen and then zapping that zombie with a lightning bolt. In the seventh game at each level, the zombies each carry four math problems that have to be solved to complete the game. Winning each level unlocks the next. You can repeat levels as many times as you want. The creepy/cute characters and the ominous music add an appeal to a game that's essentially a fun way to practice math.
Kids will enjoy practicing math problems in the game-like format, which helps them to generalize and reinforce the use of math facts. The cartoon graphics and music add to the entertainment factor. It's easy to use, and the draw of zombies is attractively mainstream. Kids may stay on task longer because it's fun to zap the zombies. Kids with basic addition skills all the way up to older kids will be challenged at one of the three levels.
The small things that take away from it are the difficulty in seeing the numbers on a phone or iPod and lack of control of the timer in each level. Some audiences may also find that the lack of diversity when the zombies are zapped into human children, all of whom appear to be Caucasian, could be disappointing. Each level has a time limit, which will be exciting for some kids but stressful for others. Incorrect answers make the control panel flash red. If the time limit runs down, kids can restart the level and try again. As long as they're not intimidated by the time constraints of this app, it could be a fun way to practice math skills, either alone or with friends or classmates.
Key Standards Supported
Number And Operations In Base Ten
Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction.
Add up to four two-digit numbers using strategies based on place value and properties of operations.
Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three- digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds.
Mentally add 10 or 100 to a given number 100–900, and mentally subtract 10 or 100 from a given number 100–900.
Multiply one-digit whole numbers by multiples of 10 in the range 10–90 (e.g., 9 × 80, 5 × 60) using strategies based on place value and properties of operations.
Fluently multiply multi-digit whole numbers using the standard algorithm.
Recognize that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left.
Fluently add and subtract multi-digit whole numbers using the standard algorithm.
Multiply a whole number of up to four digits by a one-digit whole number, and multiply two two-digit numbers, using strategies based on place value and the properties of operations. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Find whole-number quotients and remainders with up to four-digit dividends and one-digit divisors, using strategies based on place value, the properties of operations, and/or the relationship between multiplication and division. Illustrate and explain the calculation by using equations, rectangular arrays, and/or area models.
Operations And Algebraic Thinking
Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Apply properties of operations as strategies to add and subtract.3 Examples: If 8 + 3 = 11 is known, then 3 + 8 = 11 is also known. (Commutative property of addition.) To add 2 + 6 + 4, the second two numbers can be added to make a ten, so 2 + 6 + 4 = 2 + 10 = 12. (Associative property of addition.)
Understand subtraction as an unknown-addend problem. For example, subtract 10 – 8 by finding the number that makes 10 when added to 8.
Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers.
Multiply or divide to solve word problems involving multiplicative comparison, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem, distinguishing multiplicative comparison from additive comparison.1