# Lumio - math games for the Common Core classroom

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- addition
- division
- equations
- fractions
- geometry
- multiplication
- numbers
- patterns
- shapes
- subtraction

- applying information
- memorization
- solving puzzles
- strategy
- thinking critically

###### Pros

It's super convenient for kids to access several different games in one location.###### Cons

There's no detailed way to track kids' progress.###### Bottom Line

This suite games is a great resource for math centers and independent practice.Enter user profiles and access settings, learning objectives, and more in the Teacher Dashboard.

Kids will be motivated to play in order to unlock the fun stories. The colorful graphics and variety of challenges will keep them engaged.

Games include structured learning paths in which challenges get more difficult as kids play. Models help kids with comprehension.

Animated instructions and easily accessible hints help kids solve problems. Many of the games include helpful audio support.

In the classroom, use Lumio – math games for the Common Core classroom as a one-stop resource for math games. Once you've created profiles, share the login information with students. Save time at the end of class for individual practice. Assign a game that aligns to your current math unit, and keep an eye to make sure students are playing the assigned game. With access to so many games, it could be tempting to wander.

Read More Read LessLumio – math games for the Common Core classroom is a collection of math games geared toward kids in kindergarten through third grade. Kids can learn about a range of math topics including geometry, addition, subtraction, multiplication, division, place value, and fractions. Most games follow distinct learning pathways with levels that increase in difficulty as kids play. Hints are available, and kids get constructive feedback for incorrect answers. In the teacher dashboard, users can create kid and adult profiles, and any game progress made by a user (like levels completed and rewards earned) is automatically saved. A Teacher's Guide provides objectives and standards alignments for each game. According to the developer's website, new content is added every two weeks. Users can sign up for free and then pay a subscription fee after a brief trial period.

Read More Read LessMany of the games teach using models, which supports deeper learning. For example, in Llama Drama, kids use animal arrays to represent multiplication problems, and in Electric Sums – Lumio Addition & Subtraction, a number line model helps kids visualize addition and subtraction. In the teacher dashboard area, users can view which levels kids have completed and how many rewards they've earned. However, there's no way to identify specific skills that kids have mastered or areas in which they may be struggling. It would be great to have a more comprehensive report that shows things such as number of attempts per level and how much improvement was made over time within weaker skill areas.

Read More Read Less## Key Standards Supported

## Geometry | |

2.G: Reason With Shapes And Their Attributes. | |

2.G.1 | Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces.5 Identify triangles, quadrilaterals, pentagons, hexagons, and cubes. |

3.G: Reason With Shapes And Their Attributes. | |

3.G.1 | Understand that shapes in different categories (e.g., rhombuses, rectangles, and others) may share attributes (e.g., having four sides), and that the shared attributes can define a larger category (e.g., quadrilaterals). Recognize rhombuses, rectangles, and squares as examples of quadrilaterals, and draw examples of quadrilaterals that do not belong to any of these subcategories. |

## Number And Operations In Base Ten | |

2.NBT: Use Place Value Understanding And Properties Of Operations To Add And Subtract. | |

2.NBT.6 | Add up to four two-digit numbers using strategies based on place value and properties of operations. |

2.NBT.7 | Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three- digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds. |

3.NBT: Use Place Value Understanding And Properties Of Operations To Perform Multi-Digit Arithmetic.4 | |

3.NBT.2 | Fluently add and subtract within 1000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction. |

4.NBT: Use Place Value Understanding And Properties Of Operations To Perform Multi-Digit Arithmetic. | |

4.NBT.4 | Fluently add and subtract multi-digit whole numbers using the standard algorithm. |

## Number And Operations—Fractions | |

3.NF: Develop Understanding Of Fractions As Numbers. | |

3.NF.1 | Understand a fraction 1/b as the quantity formed by 1 part when a whole is partitioned into b equal parts; understand a fraction a/b as the quantity formed by a parts of size 1/b. |

## Operations And Algebraic Thinking | |

2.OA: Add And Subtract Within 20. | |

2.OA.2 | Fluently add and subtract within 20 using mental strategies.2 By end of Grade 2, know from memory all sums of two one-digit numbers. |

3.OA: Represent And Solve Problems Involving Multiplication And Division. | |

3.OA.1 | Interpret products of whole numbers, e.g., interpret 5 × 7 as the total number of objects in 5 groups of 7 objects each. For example, describe a context in which a total number of objects can be expressed as 5 × 7. |

3.OA.2 | Interpret whole-number quotients of whole numbers, e.g., interpret 56 ÷ 8 as the number of objects in each share when 56 objects are partitioned equally into 8 shares, or as a number of shares when 56 objects are partitioned into equal shares of 8 objects each. For example, describe a context in which a number of shares or a number of groups can be expressed as 56 ÷ 8. |

3.OA.4 | Determine the unknown whole number in a multiplication or division equation relating three whole numbers. For example, determine the unknown number that makes the equation true in each of the equations 8 × ? = 48, 5 = � ÷ 3, 6 × 6 = ?. |

Understand Properties Of Multiplication And The Relationship Between Multiplication And Division. | |

3.OA.5 | Apply properties of operations as strategies to multiply and divide.2 Examples: If 6 × 4 = 24 is known, then 4 × 6 = 24 is also known. (Commutative property of multiplication.) 3 × 5 × 2 can be found by 3 × 5 = 15, then 15 × 2 = 30, or by 5 × 2 = 10, then 3 × 10 = 30. (Associative property of multiplication.) Knowing that 8 × 5 = 40 and 8 × 2 = 16, one can find 8 × 7 as 8 × (5 + 2) = (8 × 5) + (8 × 2) = 40 + 16 = 56. (Distributive property.) |

3.OA.6 | Understand division as an unknown-factor problem. For example, find 32 ÷ 8 by finding the number that makes 32 when multiplied by 8. |

Multiply And Divide Within 100. | |

3.OA.7 | Fluently multiply and divide within 100, using strategies such as the relationship between multiplication and division (e.g., knowing that 8 × 5 = 40, one knows 40 ÷ 5 = 8) or properties of operations. By the end of Grade 3, know from memory all products of two one-digit numbers. |