Common Sense Review
Updated December 2015

Hundreds Edu

Education version of the popular game just removes the extra fun stuff
Common Sense Rating 2
Teacher Rating
Not Yet Rated
  • Extreme minimalism is Hundreds' design philosophy.
  • Each level is full of numbered circles.
  • Touching a circle causes it to grow and the number to increase.
  • If a circle touches another object while being touched, this warning message appears, and the level resets.
  • There are appropriately 100 levels in all.
  • New features, such as linked circles that require both to be touched at the same time, keep the game engaging.
  • Touching several places at once requires a decent amount of dexterity.
  • Other objects, such as pop-able bubbles, serve as obstacles.
  • Negative numbers occasionally appear to add extra challenge.
  • Other objects alter the movement by pausing, speeding up, or slowing down.
Extremely addictive, fast-paced casual gameplay provides quick bursts of fun, while classy Swiss-inspired graphics delight fans of minimalist design.
Elements that made the original so alluring have been removed, but no clear educational features have been added; there's no real learning here.
Bottom Line
Deleting the mystery, the data, and the animations doesn't make a game educational, not even if it uses numbers as its core mechanic.
Galen McQuillen
Common Sense Reviewer
Common Sense Rating 2
Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return? 4

This is a direct port of the wildly popular game Hundreds, for an education audience. It's lost some of the original's animations and cryptic text, but the classy design and rapid-fire gameplay are still super addictive.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer? 1

It's unclear what the learning goals are here, beyond familiarity with numbers and possibly an abstract understanding of addition. Despite the name, beating levels requires no use of numbers at all, only spatial awareness and quick fingers.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students? 1

There aren't really any instructions besides the ominous failure text, and no hints or help of any kind aid with tricky levels. All help online refers to the consumer version of the game and does nothing to support learning goals.

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How Can Teachers Use It?

Hundreds doesn't seem to belong in a classroom. It would be a fine thing for teachers to recommend to students looking for fun leisure games that don't have violence, language, or characters, but for any kind of learning pursuits it's tough to recommend. For those times when it's good to have a few non-educational games on hand to entertain quick students or keep things from turning to mayhem during standardized-testing-related downtime, Hundreds is a perfectly good additional to your collection.

If the fascinating weirdness of the original Hundreds doesn't violate your school's policies, it's a better experience all the way around and has the added bonus of tracking player statistics to encourage improvement and promote persistence, and the interstitial puzzles might get kids interested in cryptography. Hundreds Edu does none of these things.

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What's It Like?

Hundreds Edu is all about dexterity, restraint, and timing. Screens are filled with black, numbered circles that turn red and begin to expand when touched. The goal is to grow the circles enough that the sum of all on-screen is 100. However, if a circle touches any other on-screen object while it's red, the level resets with an ominous warning message. As the game progresses, the circles begin to move, and other objects appear to alter the gameplay in unexpected ways. It's terrifically intuitive gameplay, and every level can be solved in a multitude of ways, adding high replay value.

There are, appropriately, 100 levels, which must be completed in sequence, and each level takes anywhere from a few seconds to a few minutes to complete. Notably, the game is gorgeously inspired by Swiss modernist design, full of crisp shapes, reds and blacks, and, of course, Helvetica typography.

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Is It Good For Learning?

At best, Hundreds Edu might support addition and spatial reasoning, but it doesn't do either of those well at all. Further, the game may be too complicated for young kids for whom those learning goals might be appropriate, and it might be confusing as a learning tool for older kids who would enjoy the gameplay more, leaving it in a kind of educational limbo. Not only that, but if all the numbers were removed from Hundreds Edu, the gameplay would remain exactly the same: The eponymous 100 serves as little more than an indicator of progress toward the end of each level. 

It seems like the developers made it an educational product by removing the animations, player data tracking, and cryptic backstory text of the original. This has had the effect of removing much of the game's winning charm as well, which wouldn't be a problem if it were replaced with meaningful learning content, but it isn't. As such, it's a neutered version of an app-store classic with no obvious place in the classroom.

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