Review by Leslie Crenna, Common Sense Education | Updated February 2013
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Geometry Quest

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Travel-themed geometry quiz needs more content

Subjects & skills
  • Math
  • Social Studies

  • Critical Thinking
Grades This grade range is based on learning appropriateness and doesn't take into account privacy. It's determined by Common Sense Education, not the product's publisher.
Common Sense says (See details)
Teachers say (1 Review)

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Pros: The motivating travel theme wraps in quizzes, and thoughtful suggestions for improvement are packaged in.

Cons: A limited number of questions limits replay value, and age appeal is somewhat narrow.

Bottom Line: Third through sixth graders will like testing their geometry knowledge with Geometry Quest.

Cartoonish graphics are perfect for third or fourth graders, yet content is challenging, reaching from properties of two-dimensional shapes all the way to the Pythagorean Theorem. On the other hand, kids who are older or more advanced may master the whole caboodle pretty quickly. Without multiple profiles or any progress tracking, this app would work best in your classroom for stand-alone skills reinforcement.

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In Geometry Quest, kids travel across the world from Boston to Sydney, taking a quiz at each location. Questions are either true/false or multiple choice. If kids miss one question, they lose a passport stamp and get two stars at the end; if they miss two, they get two stars; if they miss all three, they have to play again to advance. If they get all the answers correct, they get a passport stamp displayed on the map and three stars. The "game over" screen gives the number of right and wrong answers and some encouragement.

The world map, iconic images for each city, zooming airplane, and animated character (sort of an Om Nom look-alike) combine to make an appealing narrative. Questions are well-worded and concise and usually avoid textbook language. An example is, "Do all the sides have to be the same length in a polygon?" One of the primary downsides, however, is lack of content, with only about 28 rotating questions at each of seven locations, and the game has narrow age appeal.

Feedback is gentle. When students miss a question, a small (hardly noticeable) question mark appears next to the character. If students tap the question mark, the character gives them a useful prompt, usually in the form of a question or information to consider, like, "Should you add or subtract? Draw the diagram on paper and label the lengths." Diagrams could be a tad larger, but otherwise they're simple and clear.

Overall Rating

Engagement Is the product stimulating, entertaining, and engrossing? Will kids want to return?

Bold graphics and an agreeable travel theme will appeal to younger kids. Some older kids will find the animated character cute (à la Om Nom from Cut the Rope); others may be turned off.

Pedagogy Is learning content seamlessly baked-in, and do kids build conceptual understanding? Is the product adaptable and empowering? Will skills transfer?

Questions are mostly grade-appropriate but tend toward too sophisticated. Lack of content will have some kids finishing and moving on rapidly. Help with content -- if kids find it -- is well-worded and thoughtful.

Support Does the product take into account learners of varying abilities, skill levels, and learning styles? Does it address both struggling and advanced students?

Navigation is simple and clear. Gameplay help is limited but sufficient. 

Teacher Reviews

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Featured review by
David B. , School district administrator
School district administrator
Oakland Unified School District
Oakland, CA, United States
You get what you pay for

Geometry Quest is a series of multiple choice questions that go from basic geometric concepts like point, line, plane to problems involving solving the area of a circle.

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