App review by Mieke VanderBorght, Common Sense Education | Updated August 2013
Gappy Learns Reading - Teach Kids Spelling And Reading With Letters & Sounds - Educational Sight Word Games For Kindergarten
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Gappy Learns Reading - Teach Kids Spelling and Reading With Letters & Sounds - Educational Sight Word Games for Kindergarten

Simple spelling game hones in on specific reading skills

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Learning rating
Editorial review by Common Sense Education
Community rating
Based on 1 review
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Grades
Pre-K–1 This grade range is based on learning appropriateness and doesn't take into account privacy. It's determined by Common Sense Education, not the product's publisher.
Subjects & Skills
English Language Arts, Communication & Collaboration, Critical Thinking

Pros: It's easy to use and focuses on a specific foundational skill to support emerging readers and spellers.

Cons: Play can get a bit repetitive, and the pre-loaded word lists are limited.

Bottom Line: A basic -- if somewhat limited and tedious -- letter-sound matching game for early readers and spellers.

Gappy Learns Reading will work best for emerging readers -- kids who are just able to put a few letters together to spell a word. The game works best when played by one person at a time (although there isn't an option to switch users, kids could share if they wanted). Teachers could potentially use Gappy Learns Reading in a whole-class or small-group setting, having kids take turns choosing which letters to use to spell each word.

Using the game's rewards, each day a new kid could redesign Gappy’s house with the different house parts the class has earned. Because the game is so simple and straightforward, and uses repetition to drive home a single important reading skill, it also has potential to help anyone learning to read and recognize parts of the English alphabet, from English learners to kids with language delays.

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Gappy Learns Reading is a straightforward spelling game that uses clean graphics and a likeable character to teach kids to identify the letters that make a word. By spelling three-letter words, kids help Gappy construct bridges over 10 gaps in his path home. When Gappy gets home, kids earn a prize that they can use to help redesign Gappy’s house.

There are four levels to choose from. In Level 1, kids choose a missing letter after hearing its name (“Can you find the letter C?”). In Level 2, kids fill in a missing letter after hearing the word read aloud (“Can you find the missing letter that makes the word cat?”). In Level 3, kids fill in two missing letters. And in Level 4, kids spell the whole word on their own. Users can choose from three word lists (with more than 200 words in total). For a simpler alternative, kids can also simply review letter names and the sounds they make.

Gappy Learns Reading is a very kid-friendly approach to learning to read and spell. Kids can learn to identify letters by their names and match them to the sounds they make, which are important aspects of this learning process. However, the words available in the app are limited, and some are odd choices for early readers. All the words are limited to three letters, and kids always choose the correct answer from an array of four options.

While earning house parts can be fun, spelling 10 words in a row can be tedious, and kids may lose interest. Throughout the app, there's little to no variation in the mode of play, and there isn't an option to exit or save mid-round. Progress in the rounds is in a hidden menu, which can make the journey feel even longer. Although a bit limited in what it can offer, Gappy Learns Reading may be a useful part of the road to reading proficiency.

Overall Rating

Engagement Would it motivate students and hold their interest? Is it visually appealing? Would it inspire teachers to try something new or change their instruction?

It's fun, and four difficulty settings meet kids at their levels to keep them going. Clean and simple graphics add to the visual appeal, but play is repetitive, and spelling 10 words in each round can get tedious.

Pedagogy Does the tool help teachers promote a more student-centered experience? Will students gain conceptual understanding or think critically? Does it deepen teachers’ pedagogical thinking?

Learning is focused on recognizing sounds and matching them to the right letters. Wrong answers result in constructive feedback to try again. Kids -- or their teachers -- will have to pick which of the four levels is best for them. 

Support Can students and teachers get assistance when they need it? Is it created with people of different abilities and backgrounds in mind? Is learning reinforced and extended beyond the digital experience?

It's easy for kids to see their progress throughout the game, but tracking through each round isn't as easy. There aren't any suggestions for how to extend learning off-screen.


Common Sense reviewer
Mieke VanderBorght Researcher

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Featured review by
August D. , Classroom teacher
Classroom teacher
Ridgewood Elementary School
Eureka, United States
Builds basic decoding skills with charming graphics and music.
Gappy's First Words rates slightly above average among early reading apps used in my classroom. It is an engaging way for young readers to identify missing letters in common CVC and sight words, and has given me a way to help grade-level students reinforce these skills at the "iPad Center". During the earliest levels, students select the letters stated by the narrator to complete the words. As the game progresses, children are guided to identify the missing letter sounds, helping to build phonics confid ...
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