How I Use It
I used this product with my students with special needs, specifically those that struggled with identifying emotions in self and others. We begin each session by filling out the "moodosphere" which asks students to pick up to three emotions they are currently feeling. This allowed us to chart our feelings over time and discuss days which had atypical responses based on the overall average. My students also enjoyed using the games on the app. Each game specifically works on identifying facial expressions that correspond to a feeling word, and the student must identify it in a certain amount of time. Sometimes my older students would skip over some of the repetitive directions, but overall most of my students find this app engaging and interactive and often ask to begin our sessions with it.
I enjoy using this app as a supplementary teaching tool after my students have gained foundational knowledge in emotion identification. I appreciate how the games built into the app encourage quick responses in order to generalize and process facial expressions at increased response rates. While one of the games is entertaining for my students, I find it to be a bit redundant: this game is a madlib type game, which could be useful when identifying language components and identifying context clues but doesn't serve the purpose of identifying specific emotions in others. Overall, this app is very descriptive and has enhanced my instruction when attempting to increase student self-awareness and perspective taking. The fact that it's able to be used on an iPad definitely increases their engagement and I highly recommend this product for emotion charting and identification in self and others.