How I Use It
Dinorama educational uses:
* Extended Learning / Application - After covering the business model / entrepreneurship, have students use this app to see how they can grow and manage their business for a week.
* Pre-Assessment / Scaffolding - Encourage students to "play the game" before introducing in-depth content in order to begin making connections between applications (what we did) and the concept (why we did it).
* Use this app to teach older life-skills students concepts like work vs. pay.
* Use this app to teach all students general responsibility (raising pets / property upkeep).
An updated take on the lemonade stand, Dinorama is a fun (some would say addictive) way to teach students the basics of running a business. Dinorama feels like an educational mashup of the Sims and Tamagatchi pets, making this a great app for younger students, or students who are young at heart. Initially, students become engaged in taking care of their dinosaur and the general upkeep of their attractions. As students spend more money on keeping their dinosaurs fed and happy, the urge to expand their business (and make more money) becomes increasingly strong. Students soon begin to showcase their wealth and of course, their menagerie of dinosaurs. The drawback to this app, other than cost ($1.99, though sometimes you can catch it for free) is that it is solely individual. Unless students have access to a tablet or phone, the app is not ideal for mainstreamed education. *Side Note: Due to the graphical interface of the app, ESL students quickly catch on to the app tasks.