Teacher Review For Brain Bran

Works Brain Muscles with Clever and Challenging Puzzles

Linda G.
Classroom teacher
North Allegheny School District
Pittsburgh, PA
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My Grades 4, 5
My Subjects Arts
My Rating 4
Learning Scores
Engagement 5
Pedagogy 5
Support 3
My Students Liked It Yes
My Students Learned Yes
I Would Recommend It Yes
Setup Time Less than 5 minutes
Great for Creation
Further application
Individual
Knowledge gain
Practice
Small group
Whole class
Great with Advanced learners
General
How I Use It

Using Brain Bran in class will require some planning and creative use of available technology. Students will need to be strong readers for most problems and will benefit from having prior knowledge of how to attack brainteasers. Given the structure of the game, where one must be honest before clicking the answers button, students must regulate themselves and think before pressing.

Suggestions for the classroom:

- create a station where students may go when their work is completed. Multiple users can create profiles on each device.

- project one game as a Question of the Day and connect to the lesson for the class.

- use the feedback on responses in classroom discussions.

- create a lesson where students form their own brainteasers or riddles.

- use an iPad cart, where students may complete work on their own, at their own pace.

Suggestions for working independently at home:

- recommend the app to parents of students who thrive in these types of challenges. (strong readers, math fans and gifted learners would enjoy the challenge).

- inform parents of the content, regarding death and substances.

- provide ideas for parents, to have their child to share what they have learned.

My Take

Brain Bran’s 200+ brain teasers will challenge and delight students and spark classroom discussions. One of its greatest features is the variety of types that are offered, sparking multiple brain intelligences. Strong readers will enjoy “Conundrums”, “Mondegreens” and “Ditloids”. The Logical-mathematical mind thrives in “Number Madness” and “Gotchas”. Spacial reasoning is highlighted in “Visual Vexers”.

In using this with students, teachers should know of potential detractors: There are references to death (guns, executioners and cannibals) and substances (a bar, beer and smoking). There are no instructions or hints provided during play. Answering and gaining points operate on an honor system, by asking if the user answered correctly or not.