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Use as a supplement in teaching measurement and data, giving kids a lab-like experience with the interactive components. Kids can work through self-paced, too, making it a great tool for advanced students wanting to explore and learn on their own. Starting with the term and a simple one-line definition, kids learn each measurement method. They can click the Learn More section to read more in-depth explanations -- presented in two or more ways for most terms. Then they can manipulate the measurements using the touch screen, exploring hands-on as they would in a lab. Using Autodesk's 3-D visual design, kids can see the objects they are working with in three dimensions, making it more realistic as well as getting kids more comfortable with the look and feel of design tools. Be sure to check out Autodesk's Digital STEAM Workshop site for educators for more in-depth exploration of concepts.Continue reading Show less
Autodesk Digital STEAM Measurement is an interactive textbook. The list of topics on the left serves as a table of contents, and kids advance through each topic consecutively or can tap to choose specific topics related to measurement -- like perimeter and area, volume, proportion, weight, temperature, power, and btu. Each topic includes a definition of the concept with an interactive demonstration of the concept (for temperature, students can drag the mercury in the thermometer to different temperatures and see the impact on the beaker of water). More detailed information about each concept is included with pictures and text.
Of the three Autodesk Digital STEAM apps, this one is least likely to stand alone in helping kids fully grasp the concepts -- measurement, in this case -- but that is due to the complexity of the concepts. There are no verbal or written directions included, so the measurements in the hands-on sections are confusing to figure out. The amount of information included, though, is impressive and makes this a worthwhile app for kids to explore. Some of the concepts are more interactive than others, and some are easier to manipulate and understand. For concepts like measurement and data that take many introductions to grasp, this self-paced exploration is a worthwhile tool.
Key Standards Supported
Geometric Measurement And Dimension
Give an informal argument for the formulas for the circumference of a circle, area of a circle, volume of a cylinder, pyramid, and cone. Use dissection arguments, Cavalieri’s principle, and informal limit arguments.
(+) Give an informal argument using Cavalieri’s principle for the formulas for the volume of a sphere and other solid figures.
Use volume formulas for cylinders, pyramids, cones, and spheres to solve problems.
Measurement And Data
Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths, finding an unknown side length, and exhibiting rectangles with the same perimeter and different areas or with the same area and different perimeters.
Convert among different-sized standard measurement units within a given measurement system (e.g., convert 5 cm to 0.05 m), and use these conversions in solving multi-step, real world problems.
Key Standards Supported
Reading Informational Text
Analyze in detail how a key individual, event, or idea is introduced, illustrated, and elaborated in a text (e.g., through examples or anecdotes).
Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how individuals influence ideas or events).
Analyze how a text makes connections among and distinctions between individuals, ideas, or events (e.g., through comparisons, analogies, or categories).
Key Standards Supported
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
Matter and Its Interactions
Develop a model that predicts and describes changes in particle motion, temperature, and state of a pure substance when thermal energy is added or removed.
Motion and Stability: Forces and Interactions
Support an argument that the gravitational force exerted by Earth on objects is directed down.