In the classroom, Ansel & Clair's Adventures in Africa can be used to teach the basic geography of Africa and its ecosystems as well as African animals and related vocabulary. The app uses subject-specific vocabulary and kid-friendly images to make this excellent learning experience accessible for both pre-readers and readers. Up to four students per device can create usernames. As kids learn about African animals, they are also learning vocabulary specific to zoology and biology. A bit of African culture and world geography are also included. Puzzles and games and the in-app photo journal reinforce learning. The African-themed musical score and background sounds can be turned off.Continue reading Show less
Editor's Note: Ansel & Clair's Adventures in Africa is no longer available for download.
Ansel & Clair's Adventures in Africa, is a geography and culture app that introduces kids to the three major regions of Africa: The Nile, The Sahara Desert, and The Serengeti. Kids explore African geography, ecosystems and animals, with a touch of history, culture, and numbers. The two main characters are Ansel, an alien -- who asks a lot of questions about the African animals and the environment where he landed via spaceship -- and Clair, a robot who answers all of Ansel's questions in a verbal give-and-take that kids can learn from and enjoy. The app features African animals, such as a crocodile, lion, vulture, and lots of others; and also explains other natural features, like an oasis. Each ecosystem has an arrow marker that turn into a check mark once completed. For most items, kids can tap a light bulb to learn more information. Kids can create a travel journal by taking and arranging photos of things they see.
As kids explore this app, they help Ansel and Clair gather their lost spaceship parts scattered over Africa. Kids tap interactive objects, listen to the explainers, play learning games, and add photos to the in-app journal to learn some really cool facts about African habitats, animals, and culture. By putting kids in charge of their learning, they become deeply engaged with the content. One game has kids rearranging the parts of a frog's life cycle. In another, they are reuniting baby animals with their parents. With a slider, kids can change a scene from day to night and on the Serengeti, from the dry season to the rainy one.
While there's some less-than-realistic depictions of wild animals hanging out together, the factual content presented is spot on. Ansel & Clair's Adventures in Africa is an information-packed, beautifully crafted tool to introduce students to the vast continent of Africa.
Key Standards Supported
Counting And Cardinality
Count forward beginning from a given number within the known sequence (instead of having to begin at 1).
Key Standards Supported
Biological Evolution: Unity and Diversity
Make observations of plants and animals to compare the diversity of life in different habitats.
Construct an argument with evidence that in a particular habitat some organisms can survive well, some survive less well, and some cannot survive at all.
Earth and Human Activity
Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.
Ecosystems: Interactions, Energy, and Dynamics
Construct an argument that some animals form groups that help members survive.
From Molecules to Organisms: Structures and Processes
Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.
Support an argument that plants get the materials they need for growth chiefly from air and water.
Use observations to describe patterns of what plants and animals (including humans) need to survive.
Heredity: Inheritance and Variation of Traits
Use evidence to support the explanation that traits can be influenced by the environment.