Since the mini-activities on each "planet" aren't organized by content, you'll need to spend time reviewing the activities before using them in the classroom. However, you should find that as you progress from one planet to the next, skills become more advanced. You could use the game as a pre-assessment in the beginning of the year, and then as a mid-year and final assessment. Kids should work independently, but they can take turns and share devices since the game accommodates multiple users. Have kids complete one set of planet activities at a time. Use the Math Facts activities for building fluency in addition, subtraction, multiplication, or division.Continue reading Show less
Editor's Note: 1st Grade Math Planet – Fun Math Game Curriculum is no longer available.
1st Grade Math Planet – Fun Math Game Curriculum for Kids is a comprehensive practice tool with more than 30 levels of games and plenty of math fact drills. The mini-activities range in theme and include challenges that require kids to identify numbers on a number line, pop bubbles in order, identify and pop bubbles that are less than or greater than a given number, count train cars, count groups of jellybeans, identify time on an analog clock, and more. Kids earn coins and stars for correct answers, and the activities become more difficult as they progress. The Math Facts problems are typical drills that require speed and accuracy. Kids can choose to practice addition, subtraction, multiplication, or division. The Skill Tracker feature provides a graphical display of kids' performance in specific content areas such as add and subtract within 100, count numbers up to 50, and much more. The game accommodates multiple player profiles, making it easy to share devices in the classroom.
This app addresses several Common Core standards and teaches kids about addition, subtraction, number sense, telling time, and geometry. Mini-activities related to several skills can be found within each "planet," and kids must complete a level within a planet to get to the next level. Difficulty increases as kids play, even within a single mini-activity: For example, in a bubble-popping activity about numbers, kids start by popping the bubbles in chronological order. Then, they pop bubbles that are "greater than" or "less than" a given number. In the Math Fact section, kids focus on building fact fluency. They choose a mathematical operation and then try to complete drills as quickly and accurately as possible. Kids don't receive feedback for incorrect answers; adding richer feedback and a way for teachers to track student progress outside the app would make these solid activites even more valuable. Overall, 1st Grade Math Planet – Fun Math Game Curriculum for Kids is best suited for targeted practice rather than full curriculum support.
Key Standards Supported
Counting And Cardinality
Understand the relationship between numbers and quantities; connect counting to cardinality.
Understand that the last number name said tells the number of objects counted. The number of objects is the same regardless of their arrangement or the order in which they were counted.
Describe objects in the environment using names of shapes, and describe the relative positions of these objects using terms such as above, below, beside, in front of, behind, and next to.
Correctly name shapes regardless of their orientations or overall size.
Identify shapes as two-dimensional (lying in a plane, “flat”) or three- dimensional (“solid”).
Number And Operations In Base Ten
Count to 120, starting at any number less than 120. In this range, read and write numerals and represent a number of objects with a written numeral.
Add within 100, including adding a two-digit number and a one-digit number, and adding a two-digit number and a multiple of 10, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used. Understand that in adding two-digit numbers, one adds tens and tens, ones and ones; and sometimes it is necessary to compose a ten.
Subtract multiples of 10 in the range 10-90 from multiples of 10 in the range 10-90 (positive or zero differences), using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method and explain the reasoning used.
Operations And Algebraic Thinking
Relate counting to addition and subtraction (e.g., by counting on 2 to add 2).
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 – 3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
Represent addition and subtraction with objects, fingers, mental images, drawings2, sounds (e.g., claps), acting out situations, verbal explanations, expressions, or equations.
Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.
Decompose numbers less than or equal to 10 into pairs in more than one way, e.g., by using objects or drawings, and record each decomposition by a drawing or equation (e.g., 5 = 2 + 3 and 5 = 4 + 1).
For any number from 1 to 9, find the number that makes 10 when added to the given number, e.g., by using objects or drawings, and record the answer with a drawing or equation.
Fluently add and subtract within 5.
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