How I Use It
I work with special education students and since there is a wide variety of skill levels in most classes, I have to work in group rotations. If a student finishes a lesson early, I will sometimes give them a choice of a number of 5 minute fun activities and math bingo is one of them. I also send parents a list of fun fluency apps that their student can use and will sometimes assign a certain amount of time I'd like their students to work on operational fluency. As NCTM recommends, it is sometimes best for students to work on fluency at home and have them work on conceptual knowledge at school. Is it a central tool to my teaching? Not at all. But it is a useful supplemental tool for my students and parents.
This is an incredibly simple app with very, very little learning curve. If you are looking for a fluency app that is entertaining and hits addition, subtraction, division, and multiplication, this certainly meets the criteria. Students can choose their own avatar and then play bingo by choosing correct answers based on a math fact. Once they get bingo, they can earn "bingo bugs" for high scores. There is also a new "bingo bug bungee" game that they can play afterwards. This game really doesn't hit on fluency but rather allows students to shoot a bingo bug at different angles to acquire as many coins as possible.
So those are the positives. The problem with math bingo is also it's main benefit, it's simplicity. There really isn't much to do other than keep playing bingo and trying to earn high scores to get bingo bugs that you can manipulate on screen. After a while, this can be very tedious and there is no long term incentive for students to play. However, during short breaks or for quick homework assignments, this would provide a valuable tool for students to work on fluency. Just be sure you limit use to less than 5-10 minutes at a time or else students will get tired of the app and will not want to play again.